★ SUPER EARTH COMMUNITY DISPATCH TERMINAL ★ MANAGED DEMOCRACY PREVAILS ★
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COMMEMORATED · RECORD SEALED

VICTORY ARCHIVE

0 issues the community raised, carried by the vote, and subsequently saw addressed in a patch. The community called it.

▸ PATCH MACHINERY OF OPPRESSION: 6.3.06
⧗ PARTIALLY ADDRESSED

Reload failures, unresponsive input, and getting stuck in water break core moment-to-moment play

This patch addressed the reload reliability half of the report. Still open: input that stops responding mid-fight outside of reloads, and characters getting stuck in water terrain. Carried as an amendment into the current season.

2

VOICES

⧗ PARTIALLY ADDRESSED

Add Exosuit and mech customization — modular weapon arms and swappable armor abilities

The core ask remains open: modular weapon arms and swappable mech loadouts.

2

VOICES

⧗ PARTIALLY ADDRESSED

Broken stim mechanics and enemies clipping through solid walls undermine technical integrity

General enemy collision/pathing clipping through walls and terrain, beyond the narrow Veracitor fix, is still open.

1

VOICES

⧗ PARTIALLY ADDRESSED

Durable damage is invisible, misleading, and creates false weapon expectations

Durable damage is still invisible. The values aren't shown in the UI or disclosed in patch notes, so players still can't see what these numbers are or that they changed — only that a weapon "feels" off.

7

VOICES

⧗ PARTIALLY ADDRESSED

AR-2 Coyote stealth-nerfed via enemy resistance changes not listed in patch notes

All enemy durability/resistance/AP changes must be disclosed in patch notes. Remaining scope narrowed to patch-notes transparency for enemy stat changes.

2

VOICES

⧗ PARTIALLY ADDRESSED

Oshaune D10 is a statistical outlier in mission difficulty — never balanced after Illuminate return

D10 exclusion from specific ranked mission formats not explicitly addressed — requires further community monitoring and formal Arrowhead response

2

VOICES