★ SUPER EARTH COMMUNITY DISPATCH TERMINAL ★ MANAGED DEMOCRACY PREVAILS ★

★ PRIORITY DISPATCH — SUPER EARTH MINISTRY OF TRUTH ★

MANAGED
DEMOCRACY

HD2 COMMUNITY COUNCIL

CITIZENS of Super Earth — your grievances are weapons. Submit balance failures, vote on the issues that matter, and forge community petitions that reach the developers directly. YOUR VOICE. YOUR DEMOCRACY.

BOARD OPEN — FILE OR VOTE

Community Issue Board

INTELLIGENCE CYCLE — COMMUNITY RATIFICATION IN PROGRESS

SIGNAL

14

FIELD REPORTS

35

VOICES CAST

── ADDRESSED IN A PATCH ────────────────────────────

Issues the community flagged that a patch later moved on — full wins and partial fixes. We mark the difference honestly.

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

Reload failures, unresponsive input, and getting stuck in water break core moment-to-moment play

The reload path was overhauled: reloads now register reliably, can be triggered while dodge-diving, and persist through ragdoll — if you are knocked down mid-reload it resumes when you regain control. Delayed reloads were added so a reload input pressed while you cannot yet reload is buffered and fires automatically (up to 1.2s).

2VOICES

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

Durable damage is invisible, misleading, and creates false weapon expectations

Durable damage was cut across key Terminids (Hunters, Warriors, Spewers, Stalkers), Vox Engine health reduced, and sentries buffed to offset earlier durable-vs-vehicle changes — restoring the weapon time-to-kill the community flagged.

7VOICES

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

Broken stim mechanics and enemies clipping through solid walls undermine technical integrity

Stim reliability fixed — stimming is no longer interrupted by stagger. Enemy wall-clipping was only narrowly addressed (Veracitor no longer clips through destructible obstacles); general enemy clipping through walls and terrain was not fixed.

1VOICES

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

AR-2 Coyote stealth-nerfed via enemy resistance changes not listed in patch notes

Enemy durable-damage reductions and an armour-penetration rebalance improved weapon time-to-kill.

2VOICES

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

Add Exosuit and mech customization — modular weapon arms and swappable armor abilities

Premium Warbond vehicle patterns now apply to the Bastion, and exosuits gained health plus a cooldown cut (10 → 8 min). These are cosmetic/balance only.

2VOICES

⧗ PARTIALLY ADDRESSED
MACHINERY OF OPPRESSION: 6.3.0

Oshaune D10 is a statistical outlier in mission difficulty — never balanced after Illuminate return

Patch 6.3.0 introduced ranked stratagem loadout standardisation, which partially addresses concerns about D10 difficulty parity. However, the specific D10 exclusion from certain ranked formats was not explicitly resolved — community reporting suggests D10 remains inconsistently gated in some mission types.

2VOICES

── MISSION BRIEFINGS ──────────────────────────────

★ SPREAD DEMOCRACY ★ FOR SUPER EARTH ★ LIBERTY OR DEATH ★ MANAGED DEMOCRACY ★