⧗ PARTIALLY ADDRESSED · PATCH MACHINERY OF OPPRESSION: 6.3.0
▸ Raised — Jun 13, 2026
▸ Carried — 2 citizen votes
▸ Partly shipped — Machinery of Oppression: 6.3.0 · Jun 18, 2026
WHAT SHIPPED
The reload path was overhauled: reloads now register reliably, can be triggered while dodge-diving, and persist through ragdoll — if you are knocked down mid-reload it resumes when you regain control. Delayed reloads were added so a reload input pressed while you cannot yet reload is buffered and fires automatically (up to 1.2s).
- Reloading made more responsive
- Reload allowed while dodge-diving
- Reload state remembered through ragdoll — resumes on regaining control
- Delayed reloads: input buffered up to 1.2s until the player is able to reload
STILL OPEN — CARRIED AS AN AMENDMENT
This patch addressed the reload reliability half of the report. Still open: input that stops responding mid-fight outside of reloads, and characters getting stuck in water terrain. Carried as an amendment into the current season.
★ URGENT · CRITICAL BUG · CLASSIFIED TACTICAL BRIEF ★
REPORT CLASSIFICATION: CRITICAL BUG
Reload failures, unresponsive input, and getting stuck in water break core moment-to-moment play
FILED: Jun 13, 2026
2
VOICES CAST
Players report frequent reload actions that silently fail, input that stops responding mid-fight, and characters becoming stuck in water terrain. These are not edge cases — they interrupt the core gunplay loop and cost runs at high difficulty where a single dropped input is fatal.
THIS TEXT WAS SEALED WHEN CARRIED FORWARD FROM A PRIOR CYCLE. PROPOSE AN AMENDMENT BELOW TO REFINE IT.
▸ ON RECORD IN THE SEASON 1 PETITION →Prioritise core reliability fixes ahead of new content: guarantee weapon reloads register every time, eliminate dropped or unresponsive input during combat, and fix collision so players cannot get stuck in water or other terrain. Treat these as ship-blocking defects.
AMENDED Jun 18, 2026
Machinery of Oppression: 6.3.0 partially addresses this: reloads now register reliably, can be triggered while dodge-diving, persist through ragdoll (resuming when you regain control), and a delayed-reload buffer (up to 1.2s) was added. The core ask remains unmet: input that stops responding mid-fight outside of reloads, and characters getting stuck in water terrain. Carried into the current season.
Carried forward from a prior cycle — the text above is the sealed record. Proposals become candidates the community votes up or down — the highest net one is merged into the proposed change when voting closes. Buried suggestions drop off.