★ SUPER EARTH COMMUNITY DISPATCH TERMINAL ★ MANAGED DEMOCRACY PREVAILS ★
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ARCHIVEDNO LONGER UNDER ACTIVE CONSIDERATION
ARCHIVED Jun 13, 2026

⧗ PARTIALLY ADDRESSED · PATCH MACHINERY OF OPPRESSION: 6.3.0

RaisedJun 12, 2026

Carried1 citizen votes

Partly shippedMachinery of Oppression: 6.3.0 · Jun 17, 2026

WHAT SHIPPED

Stim reliability fixed — stimming is no longer interrupted by stagger. Enemy wall-clipping was only narrowly addressed (Veracitor no longer clips through destructible obstacles); general enemy clipping through walls and terrain was not fixed.

  • Stimming is no longer interrupted by stagger

STILL OPEN — CARRIED AS AN AMENDMENT

General enemy collision/pathing clipping through walls and terrain, beyond the narrow Veracitor fix, is still open.

URGENT · CRITICAL BUG · CLASSIFIED TACTICAL BRIEF ★

REPORT CLASSIFICATION: CRITICAL BUG

Broken stim mechanics and enemies clipping through solid walls undermine technical integrity

FILED: Jun 12, 2026

1

VOICES CAST

▸ PROBLEM STATEMENT

Stim usage frequently fails to apply or heal correctly, and several enemy types clip or teleport through solid geometry to reach players. Both break the basic contract of the game — that healing works and that walls stop enemies — and erode trust in every defensive play.

▸ PROPOSED CHANGE

Fix stim application so activation reliably heals and clears status effects, and fix enemy collision and pathing so units cannot clip or teleport through walls and terrain. Bundle these with the other core-reliability fixes as a single stability pass.

▸ AMENDMENTS

Suggest a sharper version of this issue. Proposals become candidates the community votes up or down — the highest net one is merged into the proposed change when voting closes. Buried suggestions drop off.

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