⧗ PARTIALLY ADDRESSED · PATCH MACHINERY OF OPPRESSION: 6.3.0
▸ Raised — Jun 12, 2026
▸ Carried — 1 citizen votes
▸ Partly shipped — Machinery of Oppression: 6.3.0 · Jun 17, 2026
WHAT SHIPPED
Stim reliability fixed — stimming is no longer interrupted by stagger. Enemy wall-clipping was only narrowly addressed (Veracitor no longer clips through destructible obstacles); general enemy clipping through walls and terrain was not fixed.
- Stimming is no longer interrupted by stagger
STILL OPEN — CARRIED AS AN AMENDMENT
General enemy collision/pathing clipping through walls and terrain, beyond the narrow Veracitor fix, is still open.
★ URGENT · CRITICAL BUG · CLASSIFIED TACTICAL BRIEF ★
REPORT CLASSIFICATION: CRITICAL BUG
Broken stim mechanics and enemies clipping through solid walls undermine technical integrity
FILED: Jun 12, 2026
1
VOICES CAST
Stim usage frequently fails to apply or heal correctly, and several enemy types clip or teleport through solid geometry to reach players. Both break the basic contract of the game — that healing works and that walls stop enemies — and erode trust in every defensive play.
Fix stim application so activation reliably heals and clears status effects, and fix enemy collision and pathing so units cannot clip or teleport through walls and terrain. Bundle these with the other core-reliability fixes as a single stability pass.
Suggest a sharper version of this issue. Proposals become candidates the community votes up or down — the highest net one is merged into the proposed change when voting closes. Buried suggestions drop off.