Helldivers 2 Community Petition
Community Snapshot — 2026-08-13
This petition represents the collective voice of the Helldivers 2 community. Each issue was submitted, reviewed, and approved by community moderators before being put to a vote. Results reflect genuine player sentiment.
Top Issues
1. Durable damage is invisible, misleading, and creates false weapon expectations
Category: balance Votes: 7
Problem Statement: Durable damage is one of the most impactful stats in the game but is completely hidden from players. Every weapon has a separate durable damage value that silently replaces its listed damage on any enemy part flagged as "durable." The problem is threefold:
1. Weapon cards only show base damage, which is meaningless without knowing the durable damage ratio. A weapon with 140 damage and 10% durable damage deals only ~14 effective damage against high-durability parts — a 90% reduction never communicated to the player.
2. Enemy durability changes are never noted in patch notes. When Arrowhead raises a part's durability % (e.g. Charger legs, Rocket Devastator chest), every weapon in the game is silently nerfed against that enemy with no disclosure. Players lose effective playstyles with no explanation.
3. The player-vs-enemy asymmetry is undocumented. Enemy weapons use durable damage as an amplifier against player equipment (Exosuit, shields), while player weapons use it as a reduction — these are functionally opposite mechanics sharing the same name.
Expected behaviour: players should be able to read a weapon's stats and understand how it will perform. Actual behaviour: weapons routinely underperform their listed stats against common enemies, and the reason is invisible to all but dataminers.
Proposed Change: Add in-game references for hidden combat stats: durable damage, armour-penetration tiers, and breakpoints. Viewable from the ship terminal or the weapon/enemy info cards. e.g. You deal 100 standard and 50 durable damage per shot with your gun. (Before AV or range falloff) The part you shoot is 0% durable, you deal 100 standard damage and 0 durable damage. 100 damage total. The part you shoot is 50% durable, you deal 25 durable damage and 50 standard damage for a total of 75 points of damage. The part you shoot is 100% durable, you deal 50 durable damage and 0 standard damage. 50 damage total.
Generated by HD2 Council — community-driven, not affiliated with Arrowhead Game Studios.