★ SUPER EARTH COMMUNITY DISPATCH TERMINAL ★ MANAGED DEMOCRACY PREVAILS ★
← BACK TO DOSSIER

PRIORITY-2 · QUALITY ISSUE · CLASSIFIED TACTICAL BRIEF ★

REPORT CLASSIFICATION: QUALITY ISSUE

Give samples and requisition slips a purpose after ship modules and level cap are maxed

FILED: Jun 12, 2026

1

VOICES CAST

▸ PROBLEM STATEMENT

Once a player maxes ship modules and hits the level cap, samples and requisition slips become worthless — they keep accumulating with nothing to spend them on. End-game players lose any meaningful reason to keep collecting, draining motivation from the highest-engagement segment of the player base.

▸ PROPOSED CHANGE

Add an end-game resource sink. Tie new upgrades — for example mech and Exosuit customisation — directly to surplus samples and requisition slips, so capped players have a continuous, meaningful loop to spend stored resources on.

▸ AMENDMENTS

Suggest a sharper version of this issue. Proposals become candidates the community votes up or down — the highest net one is merged into the proposed change when voting closes. Buried suggestions drop off.

𝕏 SHARE ON X